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3D CG Batgirl (Read 15298 times)
That_weirdo_Cage
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3D CG Batgirl
06/05/10 at 10:04pm
 
I'm working on a new adaptation of Batgirl for Poser 3D software, using a new (and much more versatile) figure base.

I think the figure is just about done, but I thought I'd show it here, to see what the experts think.   Cheesy

Here are a few test renders of the character.

...

...

...
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randy
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Re: 3D CG Batgirl
Reply #1 - 06/05/10 at 10:26pm
 
WOW! insane dude Shocked
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Re: 3D CG Batgirl
Reply #2 - 06/05/10 at 10:30pm
 
Looks spot on very good likeness
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Re: 3D CG Batgirl
Reply #3 - 06/06/10 at 12:20am
 
Looking good Cage! Smiley Smiley Smiley
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Re: 3D CG Batgirl
Reply #4 - 06/06/10 at 12:27am
 
3D Batgirl has never looked so good! Her suit color looks super!
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Re: 3D CG Batgirl
Reply #5 - 06/06/10 at 1:18am
 
That is so amazing... so lifelike. Great work! Keep it up.
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Re: 3D CG Batgirl
Reply #6 - 06/06/10 at 1:20am
 
these are just gorgeous!
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Re: 3D CG Batgirl
Reply #7 - 06/06/10 at 1:21am
 
That's a lot of work. Nice job!
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Re: 3D CG Batgirl
Reply #8 - 06/06/10 at 2:32am
 
Amazing!!!!  Great detail!   I wish I had talent.
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Re: 3D CG Batgirl
Reply #9 - 06/06/10 at 5:41am
 
I've seen Poser in action and I have such a respect for anyone who try's their hand at it, but with that said i've even more respect for people who can create such amazing likenesses like your self!
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Chuck Williams
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Re: 3D CG Batgirl
Reply #10 - 06/06/10 at 9:00am
 
WOW!!!!

The proportions and details look great.

Congrats on a job WELL DONE!!! Smiley

Chuck...
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Jersey Jim
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Re: 3D CG Batgirl
Reply #11 - 06/06/10 at 9:15am
 
Looks AWESOME, Cage!!
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darren nemeth
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Re: 3D CG Batgirl
Reply #12 - 06/06/10 at 12:39pm
 
This is remarkable!

Do you plan on making a video of her moving around or synching a voice to it/her?
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Re: 3D CG Batgirl
Reply #13 - 06/06/10 at 2:10pm
 
Sweet!
Great job! Wink
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #14 - 06/06/10 at 2:52pm
 
Golly.  Thanks, everyone.   Cheesy Embarrassed  I didn't expect such a response.

I have been wondering specifically about things like the proportions of the character.  The size of the head, relative to the height (although height is hard to gauge from these images, I suppose).  The length of the legs versus length of torso.  I've inherited most of the proportions from the figure I've used as the foundation (a great figure called Antonia, which is free and released under the Creative Commons license).

Poser isn't that difficult, once you get the hang of it, although it can be absurdly time-consuming.   Grin Undecided  The modeling and texturing don't seem so difficult lately, either, but I've gotten some new tools in the past couple of years, which make some things easier.  I've been able to use a 3D paint program to add bump-mapping and displacement mapping to most of the costume elements.  I was amazed at what a difference that made, myself.

I hadn't considered animation, with voices or otherwise.  I've learned, over the years, that I don't have the knack for animating.   Grin  A voice would be a really tricky thing to try.  There is software which will supposedly change your own voice, to sound like that of a sample voice provided to the software.  I haven't tried it, myself.  I seriously doubt it would work.   Grin

So... no one detects any glaring inaccuracies in the design?   Huh  I don't see them, but you can reach a point in a project where you just look past certain things without seeing them, as it were....   Grin
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Currently wearing:
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3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

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QuickBat Allan
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Re: 3D CG Batgirl
Reply #15 - 06/06/10 at 3:06pm
 
Outstanding .. Simply beautiful. Thanks Cagefor sharing your talent.

Peace, Allan
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Re: 3D CG Batgirl
Reply #16 - 06/06/10 at 6:28pm
 
It looks just like her, IMHO.
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Re: 3D CG Batgirl
Reply #17 - 06/06/10 at 6:31pm
 
Fantastic, absolutely fantastic
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Re: 3D CG Batgirl
Reply #18 - 06/08/10 at 12:22am
 
Very nice job. Smiley
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Re: 3D CG Batgirl
Reply #19 - 06/08/10 at 1:18pm
 
Outstanding!
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Re: 3D CG Batgirl
Reply #20 - 06/09/10 at 5:53pm
 
WOW !! She Looks Great..........   Tongue   Tongue   Shocked    Cheesy


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Re: 3D CG Batgirl
Reply #21 - 06/09/10 at 7:24pm
 
Can you perhaps show a more head on view as well as one frome the back? Otherwise well Done!
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #22 - 06/09/10 at 8:53pm
 
...

...

...

...

I don't have any renders of the back, at the moment, but I have these sitting around.  I haven't rendered the figure from the back and kept the renders.   Grin  Seen from the back, the flaws in the geometry and texturing of the hair and cape show up, unless the image is carefully composed and lit to minimize those.  Poser doesn't actually do two-sided cloth, so I had to use a series of tricks to create the cape.  There were seemingly inevitable limitations, which happily only show up at the back, toward the shoulders.  As far as the hair goes, I've never been able to paint decent hair textures and a really effective geometry for this hairstyle is something I haven't managed to make yet.  (Tricky business, trying to model and texture map those locks, they way they curl back on themselves....   Undecided)  The current hair is mainly composed of textured spheres, and it shows when you get closer, or from the back.   Sad

I'll see if I can come up with a render for that angle, however.
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Currently wearing:
1) Bat-Mite Underoos
2) Grumpy Pants
3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

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Re: 3D CG Batgirl
Reply #23 - 06/09/10 at 9:15pm
 
Cage.. You leave me speechless. I am truely amazed by your art.

Peace, Allan
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Darknite69
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Re: 3D CG Batgirl
Reply #24 - 06/11/10 at 6:53pm
 
Awesome work!!
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Re: 3D CG Batgirl
Reply #25 - 06/11/10 at 9:34pm
 
Excellent work, as always!

Not much to improve on, there.  In the close-up, the face looks slightly longer than Yvonne's, but for the most part, it's dead-on!
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #26 - 06/11/10 at 10:42pm
 
HONK wrote on 06/11/10 at 9:34pm:
Excellent work, as always!

Not much to improve on, there.  In the close-up, the face looks slightly longer than Yvonne's, but for the most part, it's dead-on!


Too long?  I'm not surprised, I suppose.   Grin  It's almost impossible to find a picture of Yvonne from that era in which she has her mouth closed.   Cheesy  Usually her mouth is slightly open and her teeth generally don't seem to be together, even when the mouth is shut.  I guess that's a trick for trying to make the face seem longer or slimmer, rotating the jaw slightly even if the mouth is shut.

So I'm assuming her chin is too long?   Huh  I received a couple of nice Yvonne posters today, so I've been trying to do some revisions anyway, and the chin and jawline are among the things being tweaked.  I'll post the results, when they're together.
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Currently wearing:
1) Bat-Mite Underoos
2) Grumpy Pants
3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

Sturgeon's Law: "Nothing is ever absolutely so."
Sturgeon's Revelation: "90 percent of everything is crud."
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Re: 3D CG Batgirl
Reply #27 - 06/11/10 at 10:49pm
 
I love your 3-D CGI picture of Batgirl.  I wonder how you do it.  I was wondering if you could do requests.  Or do you charge money for a commission? Smiley
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #28 - 06/12/10 at 1:54am
 
...

...

A bit more work on the face and mask, here.  Still some things to tweak.  Upon rendering, I noted that the "poochiness" under the mouth isn't quite right (a difficult area to do, for some reason).  The Barbara render shows the work that needs to be done on that particular hair geometry.

The Batgirl closeup shows some alterations I've made to the suit texturing, trying to put a bump into the weave of the lurex.

I was trying to finalize the belt, so it would bend properly when the figure is posed, when I started the face adjustments, so there's no cape in these renders.  I'd altered the poses to work on the belt, and haven't run the cloth simulation again for the cape.

The back render shows pretty clearly what I was saying about the flaws in the hair geometry being visible.   Grin  The poke-through on the belt is due to my not having finished that part of the development.  The ball is in the scene as a height-testing device.  It can be translated on the Y axis to show the distance between the floor and the ball position.  Batgirl here is far too tall, although it doesn't show, without context.  She's about 6'3", so she'll have to be scaled down to (IIRC) 5'4".

I had the mask shaped for greater accuracy than is seen here, reflecting the smaller eyelets seen in most of the posed photos of the character.  I don't like that look, however.  I think all those pictures were taken early in the season, and the mask was changed somewhere in the middle, enlarging the eyes and making some other smaller changes.   Huh  So this mask is halfway between the one pictured previously and the one seen in most posed photographs.

I should also note that I've moved her cheekbones around a bit, so now the makeup texture will need to be altered, to follow the correct contours of her face.  The purple eyeshadow should only be on the eyelids, too, and shouldn't spill over into the surrounding areas like it does here.  And that mole on her upper lip is inherited from the skin texture I'm using, which was created by someone else.  I'll edit that out of my own copy of the texture, eventually.
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Currently wearing:
1) Bat-Mite Underoos
2) Grumpy Pants
3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

Sturgeon's Law: "Nothing is ever absolutely so."
Sturgeon's Revelation: "90 percent of everything is crud."
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #29 - 06/12/10 at 1:59am
 
Black Fox wrote on 06/11/10 at 10:49pm:
I love your 3-D CGI picture of Batgirl.  I wonder how you do it.  I was wondering if you could do requests.  Or do you charge money for a commission? Smiley


What would you be requesting?   Huh  I don't do commissions, but there are plenty in the Poser community who probably would.  What you see is the work of an obsessive.   Grin  I don't have the skill or discipline to generate decent results on anything that doesn't grab my enthusiasm up front.   Grin Grin

It's done slowly, with a lot of tedious tweaks, much backtracking, a bit of cursing, and several 3D applications involved.  I've been working on this since early February, with a break in March.  Once I'm done with this, I have Zoe Heriot halfway finished, so I still have a bit to do before I'd have much room for requests.

If you're thinking of requesting a specific Batgirl image, however, I might or might not be able to create something, using this figure.
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Currently wearing:
1) Bat-Mite Underoos
2) Grumpy Pants
3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

Sturgeon's Law: "Nothing is ever absolutely so."
Sturgeon's Revelation: "90 percent of everything is crud."
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hobbybuilder01
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Re: 3D CG Batgirl
Reply #30 - 06/12/10 at 2:00am
 
Quite amazing ...I would like to see Adam and Burt in costume renders as well
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #31 - 06/12/10 at 2:21am
 
hobbybuilder01 wrote on 06/12/10 at 2:00am:
Quite amazing ...I would like to see Adam and Burt in costume renders as well


I'd like to do Batman and Robin, but I don't have a really decent male figure.   Grin  The Poser realm is full of female figures.   Undecided  Most Poser figures, of either gender, don't bend very well.  This figure is new and quite remarkable in that the joints handle well.  (She's also free and open source, which is pretty cool.)  There's a promising male equivalent in development, but that figure hasn't reached the point where I could do anything with it.  Once it does, Batman and Robin are real possibilities, at last.   Cheesy

In the meantime, I can do Batgirl and Catwoman, anyway....   Undecided
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Currently wearing:
1) Bat-Mite Underoos
2) Grumpy Pants
3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

Sturgeon's Law: "Nothing is ever absolutely so."
Sturgeon's Revelation: "90 percent of everything is crud."
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Re: 3D CG Batgirl
Reply #32 - 06/12/10 at 3:40am
 
Well done, Cage.  I'm glad you've been able to upgrade your tools and do some really nice stuff with them.  Hats off to you!
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Re: 3D CG Batgirl
Reply #33 - 06/12/10 at 8:46am
 
Awesome work! It makes one realize the possibilities are endless...best of luck with this project! JL
Smiley
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hobbybuilder01
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Re: 3D CG Batgirl
Reply #34 - 06/12/10 at 9:13am
 
Keep plugging Awesome work
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Re: 3D CG Batgirl
Reply #35 - 06/13/10 at 1:50am
 
The head shots from yesterday seem like big improvements - I'd say you're dead on the money with the likeness now
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Great...Scott!
 
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #36 - 06/13/10 at 3:16pm
 
HONK wrote on 06/13/10 at 1:50am:
The head shots from yesterday seem like big improvements - I'd say you're dead on the money with the likeness now


Uh oh.  I'd already moved on with another wave of alterations.   Grin  And now yet another.

The attached shows the current state of the character, with areas highlighted where I think I still need to tweak a bit.

...

Better than the previously-posted images, or worse?   Huh
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Currently wearing:
1) Bat-Mite Underoos
2) Grumpy Pants
3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

Sturgeon's Law: "Nothing is ever absolutely so."
Sturgeon's Revelation: "90 percent of everything is crud."
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hobbybuilder01
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Re: 3D CG Batgirl
Reply #37 - 06/13/10 at 6:29pm
 
I like it
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Re: 3D CG Batgirl
Reply #38 - 06/13/10 at 7:10pm
 
Do you have images of the model without the textures? Just curious about how Poser works.

I've only messed with Zbrush. Smiley
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #39 - 06/13/10 at 7:11pm
 
...

...

Final wave of tweaks for today.   Hoo boy.  Grin  I think the shaping looks pretty close now, and hopefully there's only some mesh-level cleanup to do before the character morph is done.
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Currently wearing:
1) Bat-Mite Underoos
2) Grumpy Pants
3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

Sturgeon's Law: "Nothing is ever absolutely so."
Sturgeon's Revelation: "90 percent of everything is crud."
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #40 - 06/13/10 at 7:19pm
 
MrBarlow wrote on 06/13/10 at 7:10pm:
Do you have images of the model without the textures? Just curious about how Poser works.

I've only messed with Zbrush. Smiley


...

Here's the wireframe view.  You can see how the hair is made of spheres, here.  (Hopefully the wireframe around the nipple area isn't too suggestive for this board.  This is the suit, not the underlying figure.  Not nipples, just mesh.)

Wow, getting ZBrush is my dream, right now.   Grin  I had too much money to spend a couple of years ago, and I bought Modo, which I actually don't like very much.  I should have bought ZBrush and/or Cinema 4D.  Oh well.   Embarrassed

I'm planning to get the cheaper 3D Coat once I have the pennies saved, though.  It's sort of ZBrush junior, and it should help a lot with texturing and bump mapping.
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Currently wearing:
1) Bat-Mite Underoos
2) Grumpy Pants
3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

Sturgeon's Law: "Nothing is ever absolutely so."
Sturgeon's Revelation: "90 percent of everything is crud."
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Re: 3D CG Batgirl
Reply #41 - 06/13/10 at 10:21pm
 
Thanks for sharing TWCage.  Smiley
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #42 - 06/14/10 at 3:03pm
 
...

I found the earliest existing render of one of my efforts to create Poser Batgirl.  In October 1999, this seemed pretty good, sadly.   Grin Undecided

Even sadder is the fact that it's taken me over ten years to get to the results seen above, and there's still a lot of room for improvement.  (Sadder?   Huh Undecided)
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Currently wearing:
1) Bat-Mite Underoos
2) Grumpy Pants
3) His Bat-anorak
4) Purple socks
5) Thinking Cap: second-hand & glitchy

Sturgeon's Law: "Nothing is ever absolutely so."
Sturgeon's Revelation: "90 percent of everything is crud."
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Chuck Williams
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Re: 3D CG Batgirl
Reply #43 - 06/14/10 at 3:37pm
 
Remarkable work!!

Is it just me or does this 1999 version look like the 2009 version of Michael Jackson??!!! Wink

Chuck...
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hobbybuilder01
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Re: 3D CG Batgirl
Reply #44 - 06/14/10 at 5:05pm
 
Cage that is the typical time it takes to get really really good at using these type of programs  excellent renderings bro...
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Chuck
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Re: 3D CG Batgirl
Reply #45 - 06/15/10 at 10:46am
 
How Cool is That?! Awesome Job Cage.
That Second Pic Would Look So Cool on A Black T Shirt.
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Re: 3D CG Batgirl
Reply #46 - 06/15/10 at 11:53am
 
That_weirdo_Cage wrote on 06/13/10 at 7:11pm:
...

...

Final wave of tweaks for today.   Hoo boy.  Grin  I think the shaping looks pretty close now, and hopefully there's only some mesh-level cleanup to do before the character morph is done.

I feel like I'm 5 years old again. My first crush!
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Re: 3D CG Batgirl
Reply #47 - 06/15/10 at 5:52pm
 
Yeah, she looks really hot  Kiss
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Re: 3D CG Batgirl
Reply #48 - 06/15/10 at 8:07pm
 
Nice work.
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Re: 3D CG Batgirl
Reply #49 - 06/15/10 at 10:04pm
 
That_weirdo_Cage wrote on 06/13/10 at 3:16pm:
Better than the previously-posted images, or worse?   Huh


Ehhh, it may be I'm bein thrown off the by the different angles, but I think in the latter one, the distance between nose and upper lip seems a little too much, and there's a very slight suggestion of buck teeth, so I think the one from page 2 is superior.

The most recent semi-close-up beats 'em all, though.  Fantastic work!
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Re: 3D CG Batgirl
Reply #50 - 06/16/10 at 12:42am
 
...

...

Thanks, everyone.   Cheesy

I actually ended up going through one more round of alterations, but wasn't able to upload any images because I seem to be living in Thunderstorm Alley this week, so the computer has been shut off a lot.  (On day 1 of heavy storms, I lost some work when the power went out.  So I'm shutting down every time there's a storm now.  And they will not stop, the storms!   Cry Cry)

At any rate, these show the current state of the figure, after some work which mainly focused on the jawline and cheeks.  I'm pleased with these results and I rather hope this is actually the final form for the face.  Because I'm a week behind on the project, after all of these alterations.   Grin  Now I need to focus on the belt a bit.

The back render here actually shows the cape, and displays what I was talking about, with the visible flaws in the geometry.  The mess there will have to be corrected on a pose-by pose basis, and I didn't correct it here, before running the cloth simulation.  You can also see that the cape doesn't collide properly with the glove points, as often as not, and I've changed the pose inadvertantly since I calculated the cloth, creating some poke-through on one of the legs.
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Re: 3D CG Batgirl
Reply #51 - 06/16/10 at 10:12am
 
I just checked out the history of this thread - great job!   She's come out quite cool - looks just like her!  Great stuff!
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Re: 3D CG Batgirl
Reply #52 - 06/16/10 at 11:28am
 
What Other 3D CG Bat Characters Have Artists Done?
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Re: 3D CG Batgirl
Reply #53 - 06/16/10 at 2:11pm
 
Over the years, most Bat-characters have been adapted for Poser at one point or another.  Unfortunately most of those would have been back in 1999-2001, when quality comparable to that of my 1999 Batgirl attempt would not have been considered questionable.  Most of the older adaptations are probably not available anywhere online these days, either.

I've seen a decent number of renders people have made of their own adaptations of Bat-characters, but only rarely has one of those been uploaded to the internet for others to use.  There are a couple of Poser forums which are dedicated to comic book characters, where one can find images of adaptations created over the years.
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Re: 3D CG Batgirl
Reply #54 - 06/16/10 at 6:39pm
 
I hope you don't plan on changing anything else, because I think it's spot on, looks just like her! Well done!!  Are you going to be doing other bat characters as well?
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Re: 3D CG Batgirl
Reply #55 - 06/16/10 at 6:58pm
 
I think the only foreseeable changes to the head shaping now would probably involve the ears, which still aren't quite right.  The face should be done, generally.

As discussed a page or so back, I don't really have a male figure which would be as effective a foundation for characters as the female figure in use here is.  There's a male figure base in development, which should hopefully be coming together in the near future.  Once that happens, I can try my hand at the male characters.  Currently, I'd only be able to adapt female characters.  Which isn't all bad.   Grin  But there are fewer possible candidates.

Edit:

I'm still not absolutely convinced that the distance between the nose and upper lip is correct right now.  So possibly the placement of the mouth or the length of the nose could end up changing slightly.  I'm trying to think this over, rather than jump into more changes.   Grin
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Re: 3D CG Batgirl
Reply #56 - 06/16/10 at 7:18pm
 
Coming along nicely.  The chin seems a little harsh and the jaw is a touch sharp to me. But there is no mistaking the likeness, though.
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Re: 3D CG Batgirl
Reply #57 - 06/16/10 at 8:12pm
 
Scott Sebring wrote on 06/16/10 at 7:18pm:
Coming along nicely.The chin seems a little harsh and the jaw is a touch sharp to me. But there is no mistaking the likeness, though. 


Oh, man.   Grin  I just undid the rounding of the back of the jaw, based on the sharpness seen in one image.  I always do this, focusing on one image rather than using several.  Much of my problem is that I have a hard time using images on the computer as points of reference.   Undecided

Another problem is lens length.  The render seen above was prepared using a 55mm virtual lens.  The comparison photograph looks like it displays the "flattening" which results with a higher lens length.  It actually looks a bit more like the sort of result I see when I crank the length up to 300, the length apparently used for a lot of glamor or modeling photography.  So I'm tempted to look at that photograph and decide that the face needs to be deeper, but I'm not sure how much of that is camera distortion.   Huh

I'll try another round of alterations, this time using some rotoscoping images in the scene for reference.

Thanks, Scott!  This is the kind of feedback I need.   Cheesy
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Re: 3D CG Batgirl
Reply #58 - 06/16/10 at 11:49pm
 
...

Okay.  Another pass of magnet-morphing.  I used eight images of Yvonne from different angles as rotoscoping reference within Poser, while shaping.  So hopefully this is a bit closer than before, while remaining accurate from different angles.   Undecided
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Re: 3D CG Batgirl
Reply #59 - 06/17/10 at 6:48am
 
Wow thats amazing Cage. Great job.
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Re: 3D CG Batgirl
Reply #60 - 06/20/10 at 11:01am
 
Such Detail All The Way Down To Her Lips! Incredible.
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Re: 3D CG Batgirl
Reply #61 - 06/20/10 at 11:09am
 
That is absolutely AMAZING work.  The only thing I'd change, though, is to give her a bit more of a "bullet bra" look, ala the 1960's style of bras.

Otherwise, it's mind blowingly accurate.
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Reply #62 - 06/20/10 at 1:47pm
 
There must be considerable debate amongst Poser artists about whether emphasizing facial features that make a face unique is preferable to doing an exact recreation of the flesh-and-blood model the image is based on

Looks fantastic as it stands now!

If you were to do a Barbra Gordon figure, would that be like starting from scratch, or would 80% of the work already be done?

Also, as long as everyone is throwing in suggestions for more projects for you to start, let me be the first to lobby for a CHARLEY poser figure.  Everyone loves birds, so there must be great avian poser templates out there:)
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Re: 3D CG Batgirl
Reply #63 - 06/20/10 at 2:52pm
 
...

...

Barbara is actually mostly together already.  She just doesn't have any attire of her own, so I can't really display her here very much.   Undecided

Virtual Charlie Parrot has been available for Poser (under the name Peedy) since 2007, along with most of Barbara's bedroom, as seen here.  The bird, cage, and room with furnishings are all a bit low-resolution, perhaps, so I don't render them often.

I'll have to research the bullet bra look.  I thought something wasn't quite right in the bosom, but I was really mainly focused on the face.  I'll see what I can work out.   Cheesy
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Re: 3D CG Batgirl
Reply #64 - 06/20/10 at 3:06pm
 
This is truly amazing work Cage!
You got the character down flat, no problem!
I hope Yvonne gets to see this one day. I can picture the day there will be new Batman 66 episodes made.  Just a matter of time really.  Great stuff!
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Re: 3D CG Batgirl
Reply #65 - 06/20/10 at 3:07pm
 
keep on pluggin Cage the stuff is really neat coming together
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Re: 3D CG Batgirl
Reply #66 - 06/20/10 at 3:44pm
 
The apartment has received a noticeable upgrade since I last saw it!  That color scheme and shadowing look fantastic!

To get really picky, I can't imagine what kind of contortion Babs would have to do to be viewed in that position (the wall curves, so there's no corner for her to hide in).  Also, whoever's point of view we're looking through would have their head pressed against the wall 2 1/2 feet off the floor - some wacky mishap involving the spinning wall and the building's nosy maintenance man?
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Re: 3D CG Batgirl
Reply #67 - 06/20/10 at 4:23pm
 
HONK wrote on 06/20/10 at 3:44pm:
To get really picky, I can't imagine what kind of contortion Babs would have to do to be viewed in that position (the wall curves, so there's no corner for her to hide in).Also, whoever's point of view we're looking through would have their head pressed against the wall 2 1/2 feet off the floor - some wacky mishap involving the spinning wall and the building's nosy maintenance man? 


Well, the wall doesn't actually curve there, but it is angled oddly relative to the other walls in the room.  In the above image, the camera is actually embedded in the wall, with the wall hidden to allow the render.  And Barbara is, indeed, actually sticking into that hidden wall a bit, herself.  But then she's floating above the ground, too, with only her head, neck, and right arm posed.  Just goes to show what you can do when properly motivated by modesty and board regulations.   Grin

Possibly one could work out something with the rotating portion of the wall to allow the actual positioning of camera and resident seen here.  Or maybe not.   Undecided

But if you're going to be that concerned about detail in the render, you should probably start asking questions about things like the bedspread, which are oddly and unrealistically structured, or where the light in the room is located.   Grin  Nonetheless, good eye, sir!   Cheesy
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Re: 3D CG Batgirl
Reply #68 - 06/22/10 at 1:48pm
 
That is amazing work!  Wow!  Smiley
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Re: 3D CG Batgirl
Reply #69 - 06/22/10 at 6:09pm
 
WOW! Great Work!That could be a new Bat videogame! Cheesy
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Re: 3D CG Batgirl
Reply #70 - 06/22/10 at 9:23pm
 
Batfink wrote on 06/20/10 at 3:06pm:
I can picture the day there will be new Batman 66 episodes made.Just a matter of time really.Great stuff!



Yes I hope so that there will be new episodes!!!
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Re: 3D CG Batgirl
Reply #71 - 06/23/10 at 11:13am
 
Re-do a new '66 style series in 3D CG! Far out! I love it! That or make a '66 style video game! I'd buy it in a heartbeat!
Excellent job!
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Re: 3D CG Batgirl
Reply #72 - 06/23/10 at 11:15am
 
Someone here needs to e-mail Yvonne and show her this stuff.
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Re: 3D CG Batgirl
Reply #73 - 06/23/10 at 12:53pm
 
IAMBATMAN wrote on 06/23/10 at 11:15am:
Someone here needs to e-mail Yvonne and show her this stuff.

I'll probably show her after Cage gets images together that he's completely happy with.  But to be honest, although she would be flattered, Yvonne is just not that interested in seeing images of or based upon herself.  She's very much in the "now."  We're the fans, not her.  Smiley
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Re: 3D CG Batgirl
Reply #74 - 06/23/10 at 2:08pm
 
Yeah, I can understand that. I know the feeling. They're just really cool images. I'll wait for the video game! Yeah!!!
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Re: 3D CG Batgirl
Reply #75 - 06/23/10 at 2:58pm
 
Thanks, everyone.   Cheesy  I think I'm currently done with tweaks to the base figure, specifically the face.  Any remaining inaccuracies will wait until they jump out at me enough to drive me into another wave of intensive corrections.   Grin  I've mainly been trying to refine the expression morphs, which aren't always what I need them to be, at this point - as the smiley Barbara image may show.

Regarding a video game, I've tried that, and someone else is going to have to be the one to do it.   Grin  Unless you can write your own 3D gaming engine from scratch (which seems likely to require ten of you and as many years  Undecided), you're going to be stuck using an existing engine.  Every user-level engine I've seen has 3D format quirks and different limitations.  None of those available will do things like cape cloth.

Then you also need to be able to model a lower-resolution version of almost any model you've prepared.  Those I show on these pages are far too high-resolution for any game, particularly the figures.  Once you have models, you need to be able to animate everything, which is a specialized skill in itself.  Then there's sound, lighting, camera work.  Waaay beyond what I can hope to do, alas.   Undecided
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Re: 3D CG Batgirl
Reply #76 - 06/23/10 at 3:52pm
 
Scott Sebring wrote on 06/12/10 at 3:40am:
Well done, Cage.I'm glad you've been able to upgrade your tools and do some really nice stuff with them.Hats off to you! 



What are your feelings about doing a Catwoman in the future? .

Smiley
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Re: 3D CG Batgirl
Reply #77 - 06/23/10 at 4:45pm
 
selina wrote on 06/23/10 at 3:52pm:
What are your feelings about doing a Catwoman in the future? .


She's definitely on my list of characters to adapt.  After Batgirl I have Zoe Heriot, from Doctor Who, to finish.  But then Catwoman is third, with Wonder Woman, ElectraWoman & DynaGirl, and various others falling all in a jumble after that.   Grin
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Re: 3D CG Batgirl
Reply #78 - 06/23/10 at 11:49pm
 
Holy multiple obsessions Batman! I think you could make a lot of Batfans very happy with both Catwoman and Batgirl posers. Off course you can always post your non Batman posers in the off topic lounge.

That_weirdo_Cage wrote on 06/23/10 at 4:45pm:
selina wrote on 06/23/10 at 3:52pm:
What are your feelings about doing a Catwoman in the future? .


She's definitely on my list of characters to adapt.  After Batgirl I have Zoe Heriot, from Doctor Who, to finish.  But then Catwoman is third, with Wonder Woman, ElectraWoman & DynaGirl, and various others falling all in a jumble after that.   Grin

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Re: 3D CG Batgirl
Reply #79 - 06/24/10 at 4:57am
 
WOW, Excellent work.
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Re: 3D CG Batgirl
Reply #80 - 06/24/10 at 7:53pm
 
perilicious wrote on 06/23/10 at 11:49pm:
I think you could make a lot of Batfans very happy with both Catwoman and Batgirl posers. Off course you can always post your non Batman posers in the off topic lounge



Exactly the way I feel. Yio do good work. I can't wait.  Smiley

But I also understand that we have grab a number .  Sad
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Re: 3D CG Batgirl
Reply #81 - 06/24/10 at 10:38pm
 
Really great Cage! Can I keep her??  Wink
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Re: 3D CG Batgirl
Reply #82 - 06/25/10 at 2:21am
 
Space Ghost wrote on 06/24/10 at 10:38pm:
Really great Cage! Can I keep her??Wink


Only if you promise not to wink at me.  It freaks me out.   Shocked Undecided

selina wrote on 06/24/10 at 7:53pm:
But I also understand that we have grab a number .Sad


This is a slow process, and I have to be methodical about it, as far as I'm able.  I started two characters in January and I need to finish them before moving on.  Catwoman will happen, but I can't predict how long it might take.  Trying to develop and refine a decent face morph which actually resembles someone is a process which involves a lot of trial and error, for me at least.  And I'll have to make some halfway decent hair for the character, too, which can take some doing.   Sad  But I'll get there.   Cheesy
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Re: 3D CG Batgirl
Reply #83 - 06/25/10 at 2:26am
 
Where does Aunt Harriet fall on your list?   Lips Sealed

Just kidding. Keep up the great work, can't wait to see more whenever you can get to them.

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Re: 3D CG Batgirl
Reply #84 - 06/25/10 at 4:08am
 
MrBarlow wrote on 06/25/10 at 2:26am:
Where does Aunt Harriet fall on your list?   Lips Sealed


and to think you were worried about my wink.  Wink  Grin
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Re: 3D CG Batgirl
Reply #85 - 06/25/10 at 7:58am
 
Electrawoman and Dynagirl that will be interesting to see..lol
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Re: 3D CG Batgirl
Reply #86 - 06/25/10 at 3:20pm
 
MrBarlow wrote on 06/25/10 at 2:26am:
Where does Aunt Harriet fall on your list? Lips Sealed


Your average Poser figure is built with a fairly youthful shape, for face and body.  So there's a limited range of ages such a figure can convincingly play, without having to make significant modifications to the foundation of the figure itself - something which is generally outside the scope of creating a Poser character.  That would be more toward building a new Poser figure.   Sad  So Aunt Harriet, Alfred, and possibly even Commissioner Gordon might run into some difficulties.  Or I may just be too picky about how well I want a character to be able to handle.   Undecided

Space Ghost wrote on 06/25/10 at 4:08am:
and to think you were worried about my wink.WinkGrin


No offense, SG.  The wink just freaks me out, when anyone uses it.  Its meaning is ambiguous.  I had to look it up.  It can mean something along the lines of "good cheer", but it can also be a sarcasm flag.  It can be a tool to help a poster poke fun at someone, with a nod to the audience, while maintaining plausible deniability.  I never know how to interpret the wink.  So feel free to wink.  Just be aware that I won't fully understand (or trust) any winking posts.   Undecided Sad

hobbybuilder01 wrote on 06/25/10 at 7:58am:
Electrawoman and Dynagirl that will be interesting to see..lol 


I've made them before, for more primitive Poser figures, so I have the basic props.  I've always kind of liked their goofy show, which isn't too far in tone from the Bat 66 series, much of the time.
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MrBarlow
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Re: 3D CG Batgirl
Reply #87 - 06/25/10 at 8:50pm
 
I was actually being facetious about Aunt Harriet. Maybe I should have used the  Wink ?

It proves what I know about Poser. I assumed you "sculpt" them from the ground up.
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #88 - 06/26/10 at 1:08am
 
MrBarlow wrote on 06/25/10 at 8:50pm:
I was actually being facetious about Aunt Harriet. Maybe I should have used theWink ?

It proves what I know about Poser. I assumed you "sculpt" them from the ground up. 


I wouldn't have understood the intent of the wink, so... no.   Grin  But it was a valid question, about Aunt Harriet.  The real question should perhaps be, why are there no mature/post-middle age Poser figures?  Which ends up becoming a question about why our culture is youth-obsessed, if you pull that string.  Keep pulling, and I suspect you end up with questions about myths and legends involving a rite of passage of a youth, or romance with two youthful people finding one another, etc.  Or something.   Undecided

Poser figures can be constructed from scratch, as in most higher-end 3D software.  But Poser doesn't provide the tools for developing a figure that way, and the figure-building process is complicated and more difficult than in most 3D animation apps.  Poser lends itself to the use of pre-existing figures, which are then customized as needed.  Poser's rigging system is really the main thing standing in the way of greater flexibility, I think.  But that system is the core of Poser, going back to version 1.

If I were starting in 3D today, I'd probably want to learn a more sophisticated tool.  But back in 1999, when I began, there weren't many affordable options.  Now there are oddles and boodles of them.
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selina
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Re: 3D CG Batgirl
Reply #89 - 06/27/10 at 5:49pm
 
That_weirdo_Cage wrote on 06/25/10 at 2:21am:
This is a slow process, and I have to be methodical about it, as far as I'm able.I started two characters in January and I need to finish them before moving on.Catwoman will happen, but I can't predict how long it might take. 



Absolutely. I can hardly wait.
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Re: 3D CG Batgirl
Reply #90 - 06/30/10 at 4:52pm
 
Cage you da man! AMAZING life like quality! A+ work
You should make a PSP video game using these fansastic detailed graphics y/n AGREED?
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Batgirl, Catwoman, Poison Ivy, & Harley Quinn are my favorites!
 
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Re: 3D CG Batgirl
Reply #91 - 07/06/10 at 3:08pm
 
You should totally comission a 1960s Batman video game for the PS3 Tongue  haha

Its AMAZING!
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Re: 3D CG Batgirl
Reply #92 - 07/14/10 at 4:43pm
 
Fantastic, I'd love to see more of this type of stuff!

PS: Can these models be put into other programs like animation master?
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Re: 3D CG Batgirl
Reply #93 - 07/14/10 at 5:21pm
 
Cage this is just stellar work. The likeness is uncanny! Look forward to more.
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #94 - 07/15/10 at 8:04pm
 
Thanks, everyone.  I've been working on Zoe Heriot, which character would be OT for this forum, so I haven't had much to post here.

tjeron wrote on 07/14/10 at 4:43pm:
PS: Can these models be put into other programs like animation master? 


I used Animation:Master a bit back in 2000 or so.  Unless the program has changed substantially, the level of compatibility wouldn't be very high.  A:M uses spline and patch based 3D models, whereas Poser uses the more common polygonal models.  A Poser geometry could be transferred to something like Blender, however, with (fairly) minimal difficulty, and special programs exist to port Poser data to 3DS Max, Lightwave, Cinema 4D, and other programs.  I've not read of any conversion program for A:M (and, in fact, was recently wondering if it still existed, insofar as splines and patches haven't taken over the industry, as was predicted).
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Re: 3D CG Batgirl
Reply #95 - 07/15/10 at 8:11pm
 
Wow thats amazing it looks so real. yeah I second that you should make a video game!
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Re: 3D CG Batgirl
Reply #96 - 07/26/10 at 9:23pm
 
A++++MAZING!  Shocked Shocked Shocked

Wouldn't it be great if there were new shows of Batman using this technology picking up where we left it? Think of all the fan fiction that could come to life!
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The Gothamite
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Re: 3D CG Batgirl
Reply #97 - 11/05/10 at 12:08pm
 
So lifelike! I wonder how many hours to render a frame?
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Re: 3D CG Batgirl
Reply #98 - 11/05/10 at 12:27pm
 
BatFan1961 wrote on 07/26/10 at 9:23pm:
Wouldn't it be great if there were new shows of Batman using this technology picking up where we left it? Think of all the fan fiction that could come to life!

I would love it if Adam, Burt and Yvonne would voice their 3D likenesses.  It'd be like it never went off the air.
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Re: 3D CG Batgirl
Reply #99 - 11/05/10 at 4:47pm
 
The Gothamite wrote on 11/05/10 at 12:08pm:
So lifelike! I wonder how many hours to render a frame?


The images seen in this thread didn't take very long, but I wasn't using any sort of complicated lighting setup for improved realism.  The more elements you have in a scene, the longer a render will take.  The number of lights which cast shadows also makes a big difference.  Having a reflective or refractive effect on any object will greatly slow a render, too.

For the above, though, I generally only used one shadow-casting light and one figure (Batgirl/Barbara), with garments.  I think the slowest render may have taken fifteen minutes or so, and that would be the one with the full apartment set and a few reflective elements.  Images of Batgirl standing alone without any additional props to establish setting usually take only a couple of minutes.

I should note, also, that my computer is almost four years out-of-date.  A newer computer might be significantly faster than mine.

There are tales in Poser-dom of single-frame renders taking hours to complete.  I've never pushed the software that far, personally.

The character has been uploaded to my website.  All elements are completely free.  If anyone is a Poser user and would like to use the character, PM me.  The download page on my site has necessary links to a couple of pages which may contain CG nudity, so I'm not going to post a link here.
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Re: 3D CG Batgirl
Reply #100 - 11/06/10 at 9:12am
 
I'm surprised at myself that I did not chime in on this thread, but I am not in the "Bat Crafts" section very often.  That said, this is incredible work!

I was just thinking of 3D software myself, since I have someone who wants this for his rap videos.  Even before that, I thought of it for storyboarding purposes, since my drawing days ended around 1977 or so.

I also look forward to seeing a Catwoman figure, and if I get the software, I would try to do a Molly figure myself.  Great job, That Weirdo Cage!
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That_weirdo_Cage
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Re: 3D CG Batgirl
Reply #101 - 03/20/11 at 8:43pm
 
The Bat Crafts section lost some posts in a crash, so I'm updating this again with the most recent version of the figure.  I've been working on trying to develop some better hair.  It's coming along, but still not quite what I'd like it to be.  Drat my creative limitations!   Grin

...
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